Ridge Racer
Click Here https://blltly.com/2tklHR
With Gran Turismo giving players a taste of authentic racing in real-world cars, it was perhaps inevitable that Namco would try and shift Ridge Racer into the same kind of territory. The result was the spin-off title R: Racing Evolution, which not only attempts to adopt a more realistic driving engine but also includes vehicles from real manufacturers, such as Dodge and McLaren. The surprisingly deep story mode is a welcome addition, but R: Racing Evolution falls between a rock and a hard place; it's not thrilling enough to succeed as a pure arcade racer and lacks the depth required to challenge the likes of Gran Turismo and Forza when it comes to being a realistic simulation of driving a sports car. An interesting experiment, but one that doesn't quite work out.
Just repaired and setup my ps2 after reading this I have a negcon which completely transforms the way the ps1 and ps2 games play once you get the hang of it feels amazing probably the best arcade racers ever made
Ridge Racer was never about realism. At the series' core, it's a balls-out arcade racer, and Ridge Racer 64/Ridge Racer DS remains true to the franchise by focusing on tremendous speed, tight action, and intense racing competition. Powersliding is, and has always been the series' heart, giving players the ability to hit near 90 degree chicanes without the need to hit the brakes in the process. Ridge Racer 64 took this one step further by letting players push the powerslides into full-out 360 degree turns. It was this decision that gave the design a love it/hate it relationship with gamers, but there's no denying that it adds a bit of cool factor to the game's look...especially when players successfully hit turns in a full out car rotation at top speed.
But what Ridge Racer DS does extremely well: multiplayer racing. Unless I'm completely mistaken, this is the first time six players can race against each other in a Ridge Racer game, and only one copy of the game is required to take advantage of this support. Ridge Racer DS supports the DS' Download feature, and though it's limited in functionality (cartridge free players don't get music or race announcer during competition, players are labeled \"Guest\" instead of their DS' name, and only one track is transferred over), it shows exactly what the system's capable of in it wireless multiplayer mode. As long as the network remains strong, the action never drops...and computer AI drones can fill in the empty spots if the players choose. Of course, the multiplayer is fully functional in multiple cartridge mode, but the taste-test single cart mode -- and its overall handling of multiplayer in general -- is definitely the key reason to pick this racer up.
Ridge Racer is an arcade racer that puts the emphasis on speed and fun rather than on realistic driving simulation. Choose from 4 fantasy cars (plus 9 more that you must unlock yourself) and go race in a series of equally fantastical tracks against a series of computer controlled oponents as well as the clock itself.
RIDGE RACER 3D is a fine first racing title for Nintendo's 3DS system. The genre is perfectly suited for a 3D experience because being able to gauge depth is one of the cornerstones of racing. With Ridge Racer 3D, players can literally see how far ahead the next turn is and how close they are to their competitors. The game incorporates 3D effects very well, and reduces distraction by eliminating violent power-up attacks. There are a multitude of race tracks to choose from, ranging from the typical closed circuit courses to off-road environments. Players can also race against other 3DS owners if they are in the same room together, or they can download data from other racers via StreetPass and try to better their performance on their own time.
While there was only a single circuit to master in this first game, with a couple of layouts, the track was a highly compressed roadtrip that took in a densely packed metropolis, a dramatic canyon suspension bridge and an idyllic beachside resort.
Two more direct sequels launched with the Xbox 360 and PlayStation 3. The PlayStation Portable had a pair widely respected entries, and the latter (which never came out in North America) even had some Ridge Racer Type-4 courses on board. By the time Ridge Racer made it to the 3DS and Vita, the game had kind of devolved into a generic arcade racer. Its identity, apparently, was locked to a turbo mechanic and its signature outrageous drifting. Gone was any attempt at establishing a personal brand. Ridge Racer was the racing game that launched hardware and nothing else. 59ce067264
https://www.socialelegance.org/group/recipes/discussion/fa2d72e9-d889-4217-95fa-a25abf30686e